here are the 19 samples:
i’m realizing that i could be saving the remixes i’m making of these samples, but i’m not. but i’m sort of doing that vaguely intentionally to keep the random/one-time-only sort of thing going on for this project.
and here’s my quote:
i’m stripping that to the bare essence and calling this one “detachment”.
with this, there were so many samples that i grouped them together by a very loose criteria of subject matter/source. there were several ambient noise samples which i used as the main component, linking them together and beginning and ending with the sound of the ocean. i had several moderately “percussive” samples which i hacked to create a sort of drum looping thing. and then there were several synthesized noises which i tweaked even more and layered to create textured drones. it was early (or late, depending on your perspective) and i was going on very little sleep so i’m not really able to attach a value to this one. i think i like it. i think it tells a story, and i think there’s a zen feeling to the progression of natural sounds and human noises bookended by water. this one i actually saved the percussion track separately. which, by the way, when this is all done, i’m going to have a zip file with all the source materials so that will be in there.
with that, here’s the latest track. upon re-listening, i think i do like it.
also, as a side note, i downloaded analogX’s vocoder software, which i played with a long time ago and several computer incarnations ago for another project. i’m not sure how it will be used here, but i decided it would be a fun tool to play with.